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August 22, 2011 – Indonesia – A powerful 6.0 magnitude earthquake has struck off the coast of SW Sumatra at a depth of 31.3 km. The earthquake’s epicenter was 176 km (109 miles) SW of T.-Telukbetung, Sumatra, Indonesia and 315. Welcome to the Official Depth of Extinction Wiki the Depth of Extinction guide for Weapons, Classes, Locations and more written and maintained by the players. Please feel free to contribute by creating new articles or expanding existing ones. The extinction of many fish species is due to humans over fishing the oceans to supply an ever increasing populations demand for sea food. The collapse of the Atlantic Cod Fishery is one such example of how humans have exploited the planet’s natural resources to the brink of extinction. A nuclear holocaust, nuclear apocalypse or atomic holocaust is a theoretical scenario where the mass detonation of nuclear weapons causes globally widespread destruction and radioactive fallout. Under such a scenario, large parts of the Earth are made uninhabitable by nuclear warfare, potentially causing the collapse of civilization. Besides the immediate destruction of cities by nuclear. Depth of Extinction is set in a post-apocalyptic world, where the remnants of civilization have managed to survive on small bases scattered all over the world. Since most of the Earth has been flooded by a cataclysm, your squad moves between locations in a submarine, which is an interesting touch in a genre filled with space ships.

We are hard at work on Build 40 of Depth of Extinction but it won't be ready until next week. Since we get asked a lot of questions about the game on our various message boards and emails, I thought it might be fun to take a look at some of the ones we get a lot. Here are some of the questions and answers (from us or others)!

What's going to be in Build 40?

(ok this is a loaded question haha)

We've completely revamped the combat mission maps so that all levels are broken down into rooms and there are doors separating each one. Before you can enter a room, you have to open the connecting door. This is only the undersea habitats of course.

We also have some all new themes for each facility. They used to be kind of generic but now we also have Medical/Hospital, Reactor/Power generation and Farm/Food Production facilities. Each one has different set pieces and and is very themed to the facility type. (see the screenshots)

Interested in following along with the game’s development?

Extinction

How many weapons are in the game?

Currently, there are 33 different weapons in the game. Plus a few more that are only used by enemies and can't be equipped by the player characters. I could see us adding a few more but mostly we'll be focused on finished the effects for each one before release (they are not all done and some currently share effects).
We've got the weapons categorized into 8 different 'weapon classes' that are then associated to character classes. A weapon can be freely equipped to any character but has penalties if the character is not of the proper class. Here are the weapon classes and descriptions:
Sniper - Specialize in long range warfare but not very useful up close
SMG - Fires multiple projectiles at close range
Bio - Weapons that make you feel all icky
Shotgun - Devastating close range weapon; less effective farther from the target
Launcher - Fires an explosive projectile at a target or area
Rifle - A versatile class of weapon that has many firing capabilities
Heavy - Requires a specialist to handle properly
Whaler - Fire projectiles that cause the target to bleed out

Is the battle system like X-com Enemy Unknown or Jagged alliance?

(this answer is from a Steam player Galp not us)
X-com, mostly because it uses the '2 actions' method instead of individual action points. I usually lean towards preferring more granular jagged alliance style but here I thought they hit the right compromise between streamlined and detailed. You feel in control throughout.

What is the music in the game?

We've got music from a few different artists currently and we may add more later on. Here are some soundcloud links and track lists for the curious:
Kim Lightyear
tracks:

StarlightFranticAurora
Time Is Ticking AwayUnder The SeaSomething Behind Me
BraindeadThe OthersAlone

Badass Wolf Shirt
tracks:
our knives are the sharpest knives
never get better

I have never used itch.io. How do I get updates when you put out a new build?

Itch.io actually has an app you can install that will auto-magically download updates in much the same way that Steam does for you. You can get it at this link: https://itch.io/app

Anyone who uses Steam knows that games in Greenlight aren't always of the highest quality.

But from time to time, something very interesting appears out of the oozing verdant mass to grab the community's attention. Depth of Extinction, a 2D turn-based tactical RPG from HOF Studios, is one of those rare finds.

After spending some time in development, the game garnered enough votes to make it to Steam's front page -- and as of this writing, is one of the platform's top sellers. And with good reason: while Depth of Extinction might not be perfect, it's a fun throwback to old school classics like X-COM.

Story and Setting

Depth of Extinction is set in a post-apocalyptic world, where the remnants of civilization have managed to survive on small bases scattered all over the world. Since most of the Earth has been flooded by a cataclysm, your squad moves between locations in a submarine, which is an interesting touch in a genre filled with space ships.

The world map is divided into five sectors, all of which correspond to different factions. On top of that, each sector contains several major locations, each of which consists of smaller bases that serve as mini-maps.

This is where all the events take place. Your squad arrives at one of the chosen maps, raids it for loot, and moves on to another one.

Main points of interest keep you pointed in the right directions, guiding you down the optimal path for story-based items. To get them, you'll go through a chain of intermediate mini-maps. However, the game allows you yo choose the path on your own, as well, so you can make your journey shorter or longer depending on your needs.

For example, if you need money, weapons, or healing items, then you ought to raid as many bases within the game's major locations as possible. Depth of Extinction will even suggest that you either skip certain locations or quietly observe them without interfering, while others state clearly that you can enter, kill a bunch of enemies, and take all that you can find.

This makes selecting your path to the main objective a lot of fun in most regards. Unfortunately, the mini-maps themselves aren't as exciting; the design of each is great, but the actions you need to take are all basically the same over and over again.

Gameplay Mechanics

Before setting out on missions, the game asks you to choose your loadout. It includes the submarine you want to take on your journey and the squad that will accompany you on your mission.

To get you started, you'll get a relatively good amount of funding, which is enough to buy a basic submarine and add one extra member to your squad. From there on out, it's up to you to keep things running and your crew manned. Each squad member has their own perks and specialties, but in the beginning, it doesn't really matter who you choose.

The further you progress through the game, you will be able to meet Merchants, NPCs that can provide you with extra equipment. Although you'll get loot from looting bases, the really good items come from spending mission money at the Merchant to get the really good stuff that'll help you deal with more powerful enemies and bosses.

When you arrive at a base, your team moves in turns. If you spot an enemy, you can start shooting immediately.

However, positioning squad is very important, and you need to enter each map with certain tactics and strategies in mind.

Just as it is in other tactical games like X-COM, it's important to keep your squad behind cover as much as possible. It's also important to the range of your currently equipped weapons. For example, it's wiser to position a sniper further away from the enemy and a shotty much, much closer.

To get a better idea of what this is like, you can easily compare the game's shooting mechanics to those in Wasteland, where you see hit chance when hovering your mouse over the enemy.

Mercing enemies is made easier seeing as the controls are very simple and intuitive. Although the process can be a bit clunky in the beginning before you learn all the hotkeys, the mid- to late-game runs really smooth.

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The only real downside is that there isn't much variation here. Perhaps the game will see a few post-release patches to increase tactical diversity, but as it stands, you'll us the same strategies to win time and time again -- even against Depth of Extinction's harder foes.

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Final Thoughts

Like I said in the beginning: Depth of Extinction isn't perfect, but it's got a lot of good things going for it.

The game's visual and audio presentation are great. The soundtrack is especially cool, and it plays in the vein of 80's synthwave, which really strengthens the overall vibe; it perfectly fits the 2D setting of the game with its industrial design. Nothing really distracts you from the gameplay in this regard, which means that the developers paid a lot of attention to the details.

The downside here is that although the gameplay is fun, it does get a bit boring if you play for longer sessions. You basically repeat the same actions without much variation.

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But if you're a fan of old-school turn-based games, then you will enjoy the hell out of Depth of Extinction. So at the end of the day, it's all a matter of perception and taste.

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[Note: A copy of Depth of Extinction was provided by HOF Studios for the purpose of this review.]